Super Ability

Super Abilities are abilities in Destiny that, when activated, allow a player to unleash powerful offensive, defensive, or tactical powers. Each super ability is specific to a particular subclass (while subclasses are, in turn, specific to particular player classes).

Super abilities need to be recharged after use, and the phrase "Super Charged" appears in the player's HUD when charging has completed. Super abilities normally recharge in 5 minutes and 30 seconds. This cooldown can be reduced by increasing the Guardian's Intellect (.35 seconds per point of Intellect), killing enemies (2.8 seconds per kill), performing certain in-game actions, or picking up Orbs of Light. Orbs of Light are generated by other Guardians when they use their own super abilities, a cooperative gameplay mechanic designed to encourage players to play in Fireteams and work together.

Hunter

 * Gunslinger: Golden Gun
 * Bladedancer: Arc Blade
 * Nightstalker: Shadowshot
 * Arcstrider: Arc Staff

Titan

 * Striker: Fist of Havoc
 * Defender: Ward of Dawn
 * Sunbreaker: Hammer of Sol
 * Sentinel: Sentinel Shield

Warlock

 * Voidwalker: Nova Bomb
 * Sunsinger: Radiance
 * Stormcaller: Stormtrance
 * Dawnblade: Daybreak

Melee Weapons

 * Sword of Crota
 * Aegis